Hanging around the mud for a bit reminded me of something that has been rotundly addressed and pretty much solved by the later day MMOs. (Wow, is there really such a thing?)
Haggling over raid (or run) mob/boss spawns, and who gets to kill what when, on schedule.
Instances. Dungeon instances.
Love 'em. Get a group, walk in, you get your own personal copy of Seth or what-have-you.
If we all choose to kill him at the same time, it's our own damn business, thank you.
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