Friday, December 31, 2010

Postcards From Telara

Whachu lookin' at? It's a chainmail skirt. So? Go look at my almost nekkid faerie instead.
One of ubiquitous rifts that pop up of nowhere. Purple-black = death rift. Also seen water rifts.
This is an invasion. NPCs from the Guardian faction are attacking one of our quest hub village wardstones.

I understand that rifts and invasions have been cranked up to the max in this beta #3. There were certainly a lot of them spawning. It hasn't got to a ridiculously intense level yet (apparently it can, I saw screenshots of maps where 10+ invasions were all over the map) but yeah, quite a lot of them. Fortunately, there are a lot of players around as well.

I wonder what would happen in a scenario where much fewer people were around. The rifts do not close by themselves when ignored. They send out invasion forces into the quest hubs. I have seen soloists reluctant to take on 1 elite + 2 lieutenants + 4 minions - which is very understandable because even my 3-heal wannabe tankcleric gets overwhelmed by the damage. All the NPCs charging you at once and running you over is kinda off-putting. So we kinda dart around the edges, waiting for someone higher level, preferably one of the beta max capped level 20s to get bored enough to tank. If no one comes, we wander off.

Then the invasion force hits a town. The NPCs do help, fortunately. So it's a little easier to single-pull one away from the NPC and fight that. And in a town, chances are more likely that there's more than one player around. So far, 100% of the invasions I've seen have been stopped. But I do wonder what happens if things drop to one soloist in the lowbie zone and the invasions overwhelm the NPCs... then the poor soloist has no quest giver to turn in anything, no way to kill the invaders. Will they just give up in a huff?

Boredom and tedium may also set in. At higher levels, it may be worthless to bother with a low level rift. Even on a rift of appropriate level, one may get tired of gaining the rewards - which are mostly rift/planar based consumables - I haven't used any yet, being too lazy to analyze them and keybind them on my hotbar, they may come in handy fighting rifts in specific, which is a nice touch, giving activity-appropriate rewards.

I have to admit, the game is growing on me somewhat. Except that I understand the endgame is raid-based rifting and dungeons - which would be irritating if folks ended up forced back into super-specific class roles and get ordered around by one or two raid leaders and necessitate the joining of guilds, etc.

It would be nice if rift-based raiding could be a world-based an affair as the current rifts... BOOM, a raid rift opens, someone sees it and sends out the call, and everyone converges into it. But chances are more likely for the former to evolve than the latter though.

Pfft.

Thursday, December 30, 2010

Adrift in RIFT Beta

Now here's an MMO that has slipped under my radar. Possibly because I don't actually need anymore between City of Heroes, WoW, ATITD, LOTRO and messing with free to play DDO. Oh, and Guild Wars. And anticipating Guild Wars 2.

But since the Beta NDA dropped and people have been talking about it and there seem to be beta invite events akin to the original Guild Wars (invitation basis, for both hype and focused testing purposes) and more importantly, in idly checking my spam email I noticed Wegame.com had sent me a beta key invite, so I thought I'd try my luck scoring beta access into RIFT and signed up.

The process is a little confusing, since it's almost like a minigame. Having a beta invite key does not guarantee you an invite into the beta. You have to collect a bunch of beta invite keys from various sites in order to raise your chances of maybe getting a beta invite. Unless of course, you pre-order or are speshul, then you get a VIP beta key that does indeed guarantee you full-on access to everything.

I ran around all the linked sites and dumped about 3-4 keys into my account. I have to admit I didn't bother writing a long story in my survey form. For games that I really really want to beta, I type long paragraphs assuring them I'm not press, play a ton of MMO games and have beta'ed and written bug reports for various MMOs before. In this case, I couldn't really be arsed and gave one sentence answers - wanted to try the rift system and the most I said was that my greatest fear would be that it would be like Aion.

Perhaps because Beta #3 was about their rift system, or because I had 3-4 beta key invites, or maybe I just got lucky, I did indeed get a proper Beta Invitation to their exceedingly short 2-3 day event, set at the extremely inconvenient start time of 2am and ending at, oh somewhere in the middle of my work day.

Still, I figured there's a night or two in between that I could do some sampling with.




First impressions? Hmmmmm....

Yeah, let me explain that. I don't have much preconceptions or expectations for or of RIFT at all. I don't know what it's about, why I should care, or paid any attention to the hype. I was mostly skipping past all the preview articles, having had the vague impression from the graphics that it was probably some sort of Korean port (I was wrong on that count) and that Vindictus was the more interestingly named title with more innovative action mechanics, if region-locked. (I could be wrong on this one too. Who knows, haven't tried Vindictus either.)

The little I gathered from before I decided to beta preview it was that it was... nothing different, yet polished. More of the same MMO tropes, but what is there is well-put together with slightly different flavor. And that the devs were fairly on the ball responding to player concerns.

This leaves players in an altogether mixed camp with mixed feelings, and doesn't do very much to say whether I personally enjoy it. So without further ado, some plot points in my beta experience:

Pre-entering the game, I was VERY pleased by the client's updater performance. This is the first MMO patcher that has allowed me to download at the blazing fast speeds of 1-2 megabytes / sec. Yes, MB. Per second. For someone who normally averages 100-200kb/sec on MMO patchers, and falls to the soulcrushing knife-sharpening dev-murder-considering pace of 5-10kb/sec on Bittorrent-utilizing patchers  this is phenomenal. Normally, I get the 1-2 mb/sec downloads only when I get lucky on Steam. +1 for RIFT.

Starting up the client, I was greeted with a slightly over-the-top narrated dramatic movie introducing the whole Heroes of Telara and Rift aspects, which was amusing to look at once, and blessedly skippable the rest of the time. Following which, the game inexplicably FROZE at the little circle that said Loading: 1%.

Whuh? At the time, I'd simply assumed it was because it wasn't time for the Beta event yet, and attempted to turn it off. Only to find my whole computer pretty much locked, and needed to reboot. A day later, when the Beta event -was- running, I started it up and ran into the same issue. Grrr. WTF? -1 for RIFT.

After some forums searching, where some other poor git had a Loading: 89% problem, and someone mentioned that their own problem had been with a firewall, my suspicion grew that it was my Zonealarm client being a nuisance. Sometimes it happens in games that go to full screen mode (half-life 2 variants are extremely guilty of this) and try to access the internet, Zonealarm blocks them (throwing up a prompt to ask if I want to allow or deny) but since it is on full-screen, I can't see or click on the prompt. Leaving the computer jammed in limbo. Sometimes ending the process helps. Sometimes it forces a reboot. I set all the permissions for internet access for all RIFT-related exe files, and voila, client loaded fine. Alright. Not a RIFT problem per se then, but still annoying.




There were a range of Beta servers up. About 8-10 of them, all medium populated. Some were PvP, some were PvE, some were RP-PvE, and some were RP-PvP. Sound familiar?

Choosing a fun sounding PvE server at random, I got into character creation. There are two factions to choose from, Guardians and Defiants. Not strictly good or evil-aligned per se, Guardians are the ostensibly more heroic-looking faction with some destiny-schtick and god-faithful overtones, and Defiants are the more villainous-looking faction with freedom-to-control-one's-own-destiny, outcast and techno-magic flavors.

You know me, I gotta play the bad guys and the monsters first, and a little bit of techno-magic just sweetened the deal. Defiant, it was.

Each faction has three races to choose from. The Guardians get dwarves, high elves and humans (though the humans are named something to do with their city/realm). The Defiants get an elemental djinn-like race called the Bahmi with dark blue skin, humans that have Muslim/nomad overtones with darker skin (also named for their city/realm), and weird magic-loving, soul-selling not-quite-dark not-quite-blood elves called Kelari.

To be frank, none of the races immediately screamed "play me." Race choice seemed limited. The male dwarf, an option I was considering, was ugly. The humans were ok, but humans are kinda boring and last resort. Both elf races have ears that stick out horizontally like WoW night elves, which immediately strike them off my alt-rolling list. Yeeech.

If you're counting, that leaves the last race of Bahmi, whose males were at least pleasingly big and bulky in the manner of the huge, tank-like males I like to make characters of, but they really just looked like big boring blue humans (or half-giants) with tattoos. -1 for RIFT in terms of racial selection.

At least I could give my big burly guy a mohawk and a decent beard fuzz. Or in other words, the character customisation was just fine. Some suggested it as being more limiting than Aion, possibly because you can't make extremely short or tall characters, but I found it fine, especially if it prevents ugly eyesores. Skin and eye colors and so on are limited to a racially appropriate palette, akin to LOTRO, but I was able to get multiple looks to my liking. +1 for RIFT.

On entering the world and the tutorial zone, the overwhelming impression was: WoW interface and polish in terms of UI and tutorial tips, a strong acrylic dark fantasy atmospheric color palette akin to Warhammer in the Chaos and Dark Elf zones, and the high graphical detail and models reminiscient of Aion. It was familiar, and it was pretty, and it was still not recognizably one of the old games, especially with all the techno-magic machines breaking up the expectations of the genre.

The only thing that felt a bit odd was that the edges of the graphics were a little aliased and jagged, and that the scrolled-out camera perspective while great for situational awareness, didn't really do justice to the quality of the high-def textures you could see while zoomed in nearer to a lower, near-first person angle. 

The tutorial zone itself was not bad. While the quests themselves consisted of the standard generic kill X number of this, click onY number of that, there was a decent attempt at binding it into a narrative of sorts. One or two cutscene movies turned up on crucial points - which sounded well done in theory - except that on my particular computer, the movies were stuttering REALLY badly on playback, flickerflickerblackbarsflicker. I wasn't about to turn down my graphics to see if it helped the computer to cope any, because the rest of the time while playing the actual game, it was handling Ultra mode graphics just perfectly well with no stutter-lag, no nothing, the smoothness was pretty much like WoW. So I lived with crappy movies.

There was quite a lot of story text in the quests. Of which, I am ashamed to admit, is eminently skippable. Presumably if I bothered to read it, I might get more out of it. But I was in a hurry to experience as much of the world as possible in 2 tiny days. The basic problem was that I had no context for it, and it is very hard to decipher and derive meaning out of generic high fantasy textual jargon.

Fer example, "Our world is ending. Regulos, the Destroyer of Worlds has opened multiple rifts and spawned many demons to invade our land. Quickly, Ascended, we must stop him. First, we must clear away the scouts of his army harassing our headquarters. Kill 6 Soul Tormentors and 2 Deathtouched in the nearby village of Rock Ridge."

I've paraphrased here, I don't actually remember the proper name of the village, nor the village after that (though it either ended or started with Light.) I wasn't killing boars or rats, but strange black silhouette shades and chaos cultist-styled humans with funny names. I do remember the name of the big bad in this world as Regulos, but that's about it.

I could call it Takhisis, Horus, The Great Devourer, Deathwing, Ouroboros, Emperor Palpatine, Cthulhu, Zul, the Four Horsemen or any other random mishmash of syllables like Yardach, Hurllosos and maybe stick a Lord or a Death reference in there somewhere too. (Generic Worldending Badguy) is still just that. A trope. Dare I say it, yes, a Tv Trope: see "BigBad."

The village could be called Stonedown, Brownwood, Firelight, Earthdawn, whatever. I could be a Chosen, Ascended, Champion, Hero, Selected, a Daeva, or yes, another mishmash of random letters.

In World of Warcraft, the core hump of belief in the lore was already past, thanks to plenty of Blizzard fans who found the setting comfortingly familiar to the lore they knew in the RTSes. In Warhammer, fans know orcs speak like dis and dat da red wunz go fasta. In RIFT, that's a mighty story hurdle to cross, especially when there is very little anchor for a player.

Aion had the idea of essentially angels and demons with a twist. Same stock, cataclysm happened, they separated and now hate each others' guts because their gods/leaders decided to take a massive dislike to each other and blame each other for the cataclysm. In your various quests, you find out that the demons really aren't that bad (if you're a demon), and that the angels are no shining paragons (especially if you're a demon), but because they were from the same root stock, you now have the tragedy of immortal friends fighting each other and the hope of individual reconciliations, if only for a little while.

RIFT takes some of this idea and goes one step further into confusion territory. No good, no bad. No angels, no demons. You have the faithful (Guardians), and the refuses-to-be-labeled-as-fallen (Defiants).

But you're also Ascended. That is, you're dead. Then were reborn. I think the Guardian faction get to be revived by their gods as a champion. For the Defiants, you get brought back to life by a techno-machine, surrounded by bio-magic technicians, a little like a vat grown corpse out of Warhammer 40k territory.

Best of all, for the Defiants, they only figure out how to do this at the very end of the story. That's right. You are brought back on the cusp of the world ending. Regulos is about to claim the land as his own. It's a perfectly good excuse for a very dynamic NPCs fighting NPCs warzone, but it's bloody confusing to be essentially an amnesiac corpse around people chattering about Souls and Ascended and Regulos and You Are Our Last Hope, You Must Be Sent Back in Time in Our Portal To Stop Regulos - except that as a test that all your bodily systems are functioning properly, we want you to do some really humble killing and FedEx'ing quests first.

Yeah.

And frankly, when I went through the time portal, there didn't seem to be that great a change because we still seemed to be at war and fighting demonic things, except that the quest hubs got bigger.




So the story in RIFT takes some getting used to. On the Defiant side level 1-8 experience at least. Don't get me wrong, I'm glad that it's there. Someone has spent quite a long time writing quite a bunch of extradaneous background and cococting a long epic saga of race histories and world/zone lore. It's just, kinda generic fantasy, and you're not really given a great reason why you should care yet.

RIFT mechanics are significantly more crunchy and innovative.

The core allure is the class system. (You'd think it would be the rifts, from the name of the game, but no...) Specifically the ability to dual and multi-class, and swap out specs and roles and experiment with talent tree builds for minmax goodness.

Y'see, you start off by picking a Calling. Or what others might call a base class. Warrior. Rogue. Cleric. Mage. This is baked in, can't change it.

But in each Calling, you have to option to pick and choose from 6-8 Souls (with the potential for more to be added later, included prestige ones.) This would be the essential class, or powerset or talent tree build of other games.

Fer example, the Cleric Calling allows you to pick from an offensive Druid who has a pet, some nature-based spells and some heals... or you could be a Sentinel with the ability to heal others, with mass heal the raid group as a specialisation, or you could be a Warden with initially slow but eventually powerful heals over time, or you could be a Justiciar which is kinda like a melee cleric tank with some self heals and buffs, and yet other Souls have a mix of life and death magic (Inquisitor) or single-target ally heal based (Purifier, I think,) etc.

Now this would be pretty mind blowing enough, that you had all these different roles, and that a cleric isn't locked into a 'heal' function. On paper at least, you can tank. You can do damage. Or you can heal. And you can have a pet. Or buffs, etc. Ditto for the other Callings, there is a mage that heals, fer example.

Even more freeing is that you can switch them by talking to a trainer. (Whether you'd have to eventually pay in-game money for this, we don't know, but yeah.) So yes, a little bit of the skill swapping Guild Wars flavor.

The ultimate in RIFT mindblowing is that you get the option of having 1-3 Souls in your arsenal. All the time. This is tremendous build flexibility. I assume that if you wanted to be teh uberhealer, you'd go something like Purifier/Sentinel/Warden and be able to heal in three different ways. Min-max is possible, as there are quite a number of different combinations and the devs are supposedly not quite concerned about ultimate balance between Souls (since you can swap 'em in and out like Guild Wars builds).

To make the talent build choices even more interesting, yes, there is a talent tree. But there are talent roots as well. The more points you invest into a Soul, you automatically unlock the root abilities. So you have to consider the stuff you want on the branches, as well as the stuff you want on the roots.

Now I could have automatically gone warrior as I do in many other games I sample, but the cleric starter chainmail looked gorgeous on my character. And it occurred to me to see if I could min-max my way into one of the roles barely touched on in standard MMOs, the melee buffer / warrior-priest. (That, and my memory of Aion suggested that clerics were fucking invincible because they worn chain and could self heal like nobody's business.)

Enter the Druid/Justiciar/Sentinel. The druid Soul seemed a bit like a mistake. I wanted to see the pet and see if I got any cool beast or nature related spells. And it was ostensibly an offensive type of Soul. I basically got a fairy pet that sits around plinking for a small amount of damage and a small amount of continual heals on me. Also a magic shield spell that absorbed a certain amount of hitpoints. But the idea of the continual heal gave me the idea for the melee cleric as tank, and I went deep into the Justiciar tree, giving me a melee skill, a light damage spell, additional sturdiness and a self-heal when hitting in melee with a mace or hammer. The Sentinel provided another heal (both on ally and on me possible) and a raid group mini-heal.

It's a bit of a monster in the lowbie zones since mana regen is very quick, only ever ran out once when fighting a massive elite at level 2, and the amount of hp returned by the heal spells is a sizeable portion of my health bar at present. But wow, it's my kind of tank/heal monster. Who cares if I do a little slower damage than the straight up dps focused people?

I had a chance to test out his survivability in a quest to close a portal continually spawning demons of one name or another. You had to get close enough to click on an item there, and the irritating thing was that about the respawn was exceedingly quick, 1-2 demons would pop up and engage you in combat, and before you know it, five seconds later, another 2 demons have joined them and another 10-15 seconds later, you have a total of 5 or 6 demons on you.

I noticed a number of mages and rogues were dying to this quest. They'd handle 1-2 fine, the third some might handle with a pet (yes, they get pets too), but the moment three or four demons swamped them, they got in trouble, started backpedalling, and with no way to heal back the damage, they died. (Or I kindly cast on them my one ally heal to be neighborly.)

I ran in and got four demons on me. It was a bit of an adrenaline rush, having to remember to hit the self-heal in between melee strikes, and the ally heal if the demons got a bit far ahead, but I was surviving fine. Fifth demon joining in was a bit of a struggle, and I may have been sunk on six, but there were other players running about and they got drawn off. I felt utterly effing awesome as I methodically clubbed all 4-5 demons systematically into the dust, and ended with a barely scratched health or mana bar.

There is a global cooldown on skills. So it's not just a matter of spamming stuff. You do have to choose which skill would be most appropriate at that particular time. Within a couple seconds of the GCD wearing off, you can queue the skill, which makes combat pretty smooth, approaching WoW-levels of smoothness, instant feedback and active combat, imo.

I'm not sure if things will eventually devolve to the point of mathematically computed 'best' builds. But for now, the system is rather innovative.




And then there are the rifts.

Narrative-wise, there are supposed to be six types of rifts, based on the elements - fire, water, air, earth, death and life, I think. These are planar tears that appear in the fabric of reality, (thanks to the efforts of the BigBad, I presume) and can be ripped open by the Ascended in order to destroy them.

Gameplay-wise, these are public quests. Supposedly of a better quality than Warhammer's. I wouldn't know, I've only done two, and public quests in newbie zones are always the best place to do them since there's so many people about. Supposedly, the first stage is always soloable, and the last stage will always strongly require a bunch of people around. When the rift is over, you get a reward based on your participation and stages completed.

One of the biggest issues with Warhammer's public quests were the reward rolls for gold and silver and bronze rewards. It was never really clear how these were calculated, and led to some crazy battles for top dps, top healing and top aggro, and a lot of whiny complaints on the forums about how some other guy got the gold prize for just walking past the area, whereas they spent AGES doing the whole quest and got zilch. (But some xp and gold, but those are very forgettable.)

It's not clear in RIFT how they calculate rewards either, but a sneaky thing they've done is to not leave the scoreboard accessible to players. (Or at least, I haven't found it yet.) At the end, a little icon in the rift quest-tracking UI indicator lights up, you click on it, and ta da, pops out your individualized reward. I've gotten a green consumable item for just walking by once (maybe my pet hit something), and on the two issues I participated by getting some hits in on the mobs I could reach, I got some kind of blue consumable - do 200 damage to something and heal 200 damage in return. There's a little less jealousy since you don't know what others got.

The other problem with Warhammer's public quests were that they were heavily reliant on having the minimum number of players, preferably of the right holy trinity roles, in order to succeed at it. And level-based at a very narrow range. So once the initial launch crowd moved off, the PQs were abandoned.

I think RIFT rifts are still level-based, which may not be great. But since people can switch roles, the holy trinity problem may be less of an issue. The rarity of the rift may also have an effect. Warhammer's PQ's were always on. This led to desensitization. RIFT rifts may only go off at certain random times, who knows?

Linked with rifts is the concept of a dynamic zone. That is, always changing. I think this has significant promise. Even through my beginner questing experience, I felt a certain dynamism in the zones I was in. Stuff was always going on. Similar to Cataclysm, there are border guards around the town quest hubs, and NPC enemies are charging in a constant stream at them. The war atmosphere is there. Stuff that didn't originate from me is happening.

Imagine my surprise when I returned to one of the quest hubs and found it quiet. Peaceful. Not under attack. The silence was startling, and I noticed it. I'm still not sure what happened, was it a rift, or was it phasing technology after I completed a quest, or just a lull in the scripted battle, I dunno.

On paper, it is said that rifts that are left alone will not do nothing. They will grow bigger. They will affect the landscape. Certainly when the rifts I saw opened, it was this gigantic purple deathblight on the landscape and rather un-ignorable. I heard people calling over the faction chat for level 17s to fight off some kind of invasion. (And complaints that the quest NPCs they wanted to turn in their stuff to had died.) I'm not sure what that was about either - was it a PvP invasion by the other faction? a rift? what? But it was certainly dynamic.




I've sung quite a number of praises for the innovative systems in RIFT. Other things, RIFT does with polished applomb. It has crafting and the standard nodes to harvest, profession bars to level up. UI is customizable and keybindable.

All the same, I'm not convinced yet that I want to play this.

Given a buy the box, no subscription deal, I would buy and recommend this without remorse. It is worth trying. If only to see the interesting class system, the rifts and the graphics.

A subscription sets the bar higher. Endgame is...what? It's confused, that's what. There will be dungeon instances and raids. There will be PvP. RIFT is basically trying to be a mini-WoW, a little something for everyone, except we're not sure yet if hardcore raid progression will be the path to the best gear ever in RIFT's case.

If one has no interest in the endgame, then it is essential one enjoys the journey. Except the narrative journey is at best a little confused and takes some dedication to read through to understand, and at worst, making up 1001 generic soulless excuses for FedExKillAll quests.

The core gameplay of combat, character building and wandering about dynamically changing zones with rift-fuls of enemies and loot in them is fine. It's there. But what else is there on top of it? Is that enough?

Friday, December 24, 2010

(Not quite an) Ode to Pea (Soup)

Not quite fried rice, but the same idea holds

My parents never liked peas
Dad hated them
Mom would excuse the lowly pea from the exultation to "eat all your veggies"
It was ok to not eat them
I usually did
They were nothing spectacular
Frozen peas in hawker fried rice
Deflated in an oily wrinkle
No pop, no mush
Tasting of ice and winter

Any hint of green in the two above?


Delifrance and Polar pies
Had a stray here and there
Campbell veggie soup
The odd olive morsel, not too bad
Coated pea snack
Artificial, more flour than pea
Horrible flavor in a pack
I still hate wasabi

Well, no, I didn't eat them like that. A little bit more cooked.

Somewhere along the line
I cooked with frozen veggies
Out of convenience's sake
Carrot, corn and pea
"..."
You know, when not over-oiled
Didn't taste half-bad lightly boiled
Slight crunch
Munch munch
T'was alright for lunch

The label wasn't just a marketing gimmick

Snap peas were peas too
I liked those
Perhaps a young pea was best
As a test
Found petite-pois in the supermart
Upended into instant noodle
Lip smacking mini-bubble pops

It was kinda like this one. Fuckin' awesome.

Then the crown royale of them all
(I like thick potato-starchy soups, y'see)
The soup of split pea
There was a shop in Berkeley
Eat-all-you-want soup with a sandwich
Cheap and left to simmer all day
Thickened to the point the ladle would stand in it
Gorged on it like mashed potatoes
And grabbed cupfuls back for supper

Wrinkled, dwarf and yellow peas, who'd have thunk?

In biology class, they told us
The pea was the key
For Mendel to discover
Genetics
By chance its simple inheritance
Held the seed to my future career

Effing weird looking, but tasty

Australia was an eye-opener
Pies with mushy peas
Bright green dollops
Smeared on top of crust
Tasted bloody delicious all the same

(Different brands, same taste. I've seen in Medi-ya supermart here.)

Thailand is the home
Of the craziest pea-flour snack
Like Twisties, only pea-infused
I bought two giant satchels back

Maybe one day I'll get to taste fresh peas from the pod (durn cool weather non-tropical crops)

So I've come round to the glory of the pearlescent shiny green pea
But I'm still the only one in the family
Oh Pisum sativum
in my love for thee




Anyhow, pea soup is really easy to make and ad lib, if you're not fixated on the exact ratios to make the spoon stand straight up. I like it best thick, but I'll settle for fresh and slightly thin cos I eyeball these things when I cook.

I haven't been off in forever since I've been covering my boss and colleague all December. So very happy to pop by Cold Storage this Christmas Eve half-day, go mad shopping and get to some puttering in the kitchen.


1. Split peas.
 I was soaking these cos I couldn't find any new stock in the supermart today, dug these out of a really deep dark hole in the cupboard. Mom was howling, oh noes, all insect-ridden, throwaway, etc. But y'know, despite the outside being a little dusty, I looked really carefully. No visible insects, maybe a little pea dust, no holes where something bored right through. Soaked, washed, soaked again x 6, nothing came floating to the top except cloudy pea starch.

Oh well, insects are protein anyhow if there are any.

2. Chopped onions.
 Onions, carrots, celery. The base of any western-style soup. I was lazy, so no celery, no carrots. Onions good enuff.

3. Chopped ham.
For additional sin, people use fatty bacon, or an entire leg bone of ham for the smokey, porky smell. I have neither, so I settle for lean ham.

4. Wilt onions in a little oil, saute till soft-ish.
Mostly consists of sitting around waiting, and forcing myself not to stir like a stir-fry. Tip the onions out to make room for...

5. Saute ham till brown-ish.
 Brown = Malliard reactions = lovely smell and flavor. Supposedly anyhow. It does kinda look nice.
 Again, I force myself to count to 30 seconds or 60 seconds before stirring stuff around. I'm always so freaked out that it might burn.

6. Pour everything back in ze pot.
That is, onions, ham, and the split peas. Really simple, less than 5 ingredient type recipe.

7. Add chicken stock.
I eyeballed the volume. (Ended up a bit thinner than I like, but still quite okay. Learning experience for next time.)

I also cheated by just using Swanson's chicken broth, which is the base for Campbell's soups and has MSG and stuff. Real hardcore folks use their own boiled from bone stock.

I did buy this "organic" chicken broth carton today that only has "organic" chicken broth and stuff like turmeric and cane sugar and "natural" ingredients. For fun, mostly. And to compare the difference.

Tomorrow, I'm gonna do one with the 'fresh' frozen peas I bought, and mint, and this "organic" stock and try that out.

Oh, step 8?
8. Cover and pressure cook until the ring comes up in the pressure cook, turn off the fire and let it sit until done. Add salt to taste.

Or without a pressure cooker, just boil to death for 2+ hours. That's how they did it in medieval times, I figure, when the peasants just had dried peas in water over a fireplace. It's just faster and saves on the gas burner if one does have a pressure cooker.

Garnish and serve yummy split pea and ham soup.

Pwned by MMO Time Investments

Played WoW last night. From about 9pm-1.30am, with an hour's break for dinner. Reflected on how the quest hubs were getting a bit more widely spaced apart (accomodating for mounts, presumably.) Realized that queueing for PvP Battlegrounds took about 5-20 minutes (I'm on an extreme Horde dominated server though - it also seems they are mixing it up with folks from different servers here) and each Battleground took anywhere from 15-30+ minutes to complete. Getting professions ground up to be commensurate with one's level was also timesink-y, and involved the most backtracking and visiting of areas across the continent to-and-fro (that is, if you're not willing to twink and pay premium prices on the AH to save time.)

Theoretically, you could still complete one short quest hub and get a sense of satisfaction, but it is ridiculously tempting to go "just one more hub" like Civilizations "just one more turn" and end up staying up all night. That is, until you land into a hub that looks like a major town and too big to take in at once, then you think, ok, maybe I better stop.

There was still half an hour to kill before the Steam deal refreshed. Since it was so near time, I might as well wait it out.

But I was tired of WoW. So... Hmm. Maybe I would poke my head into City of Heroes, even though it feels like another kind of grindy...

Or maybe Guild Wars.

Told myself, ok, if I can log into CoH fast, I'll play that. If not, I'll boot up the fastest starting MMO client I know, aka Guild Wars.

Of course, I hadn't downloaded the Winter Event patch yet, so I was staring at a (albeit reasonably fast) 10 MB download. Bah.

Started Guild Wars while CoH updater ran in the background.

Client ground a bit as it tried to load the game while CoH updater finished the download and started trying to apply the eensy 10MB patch to 4.2 gig worth of data and taking longer than the download itself.

GW loaded. CoH still not done.

Looked around to get my bearings. Decided that the quickest and easiest thing to do in GW is maybe attempt a normal mode story mission. I was on Bloodstone Fen. Checked the GW wiki for the bonus steps...

Got halfway through the mission about 15 minutes. A little error in calculation destroyed my bonus. (Do not kill a certain mob.) I was going to flag away all the henchmen and heroes. But then there were hostile mobs in between the mobs not to kill. So I thought, maybe if I flag them in the middle ground and set all the heroes on passive, they will just run there without fighting.

Alas, I looked back to see that the stupid mage henchman had rain of fire'd the mobs (Aiyeeee) and in my mad run to get them all past the danger zone, I didn't realize that my minion master still had one remaining servant under the jagged bones enchantment (I thought I waited long enough for all of them to die first)... which created a jagged horror... which was busy industriously attacking the mobs not meant to be attacked.

OH FER EFFING )(@#@# SAKES.

*Bonus Failed* popped up cheerily on my screen. Clearly, the Master of Whispers is OP on a normal mission.

Grumble. I paused to reflect on how GW missions all seem to need 2-3 repeat play attempts if you're trying to do something a bit harder than bare minimum.While the hostile mobs in between were playing bat-a-ball with my set-on-passive heroes. Grrr. Oh ferget it. I'll give it another try again later. Hit the "X" and closed the client, trusting that my PC would end up back in town.

CoH had finally updated itself. 

8 minutes to go to Steam refreshing its sales. Hmm...

I read a book to wait instead.

P.S. It was worth the wait. Has me drooling as compared to the last two days of 'meh.'

Region Rant Redux (We had this last Christmas)

To all narrow-minded publishers or developers (but probably publishers) out there who love to region lock your games on Steam, I know you'll never read this, but I hope you're happy with zero sales numbers, zero profit and zero mindshare in all the other countries outside the US.

I'm not buying your crappy boxes for $50-60. Nor will Australians pay $80-90 for them either. What will end up happening is that we will learn to play other games from other publishers who do recognize there is a market beyond the US and a global audience from which to make $$$$ from.

If you made a chump deal with some chump local company for them to be sole distributors for your game, well, tough. Hope they paid you an initial sum MUCH better than the numbers you'd make from Steam's sales and the long-term goodwill of your customers.

Alpha Protocol? Lego: Batman? Never heard of 'em. Sorry.

*goes off to play and pay for THQ and indie developed games instead*

(I will make an exception for Rockstar Games because their content probably gets banned by MDA - though curiously GtA: Episodes from Liberty City aka The Ballad of Gay Tony made it through Steam's region lock, whereas no other GtA game or Bully does.

2K Games also wised up to a certain extent. They had Civ 4 region locked, and Bioshock last Christmas. I found their forums, who had a decently alert moderator, and decided to take the time to scream at them. Politely. At least now Civ 4 and Bioshock 2 are available. I still can't get Pirates! or Railroad Tycoon from them though, could still be better.)

Thursday, December 23, 2010

Brave New World

Since when are characters on SOs not allowed to join the Statesman TF because they are "gimp"?

I'm flabbergasted.

It started with me logging on to my tank at the Vanguard base and someone starting an Apex TF. I sent them a tell and we went off on the taskforce, doing it really quickly. The guy decides to run it again on his blaster, and I decided to do it again since it was a 45 minute affair. No, he doesn't want my tank anymore (the structure of Apex is such that there isn't much tanking needed). He asks me what toons I have with the alpha slotted, and he wanted me to log my mind dominator. Recruit to fill up spots for people leaving. We blow through the TF again, then I suggested we do Tin Mage and he agrees to run it. Recruit again to fill in for people leaving, and the team blows through Tin Mage in 45 minutes.

The trouble started when he decided to do an STF, although I should have noticed the warning signs before. Obssession with getting rads, even when I pointed out we had the envenomed dagger temp power (best temp power ever, cheaply crafted with 30 uses that give with each application half the -regen of lingering radiation. Easily spammable by everyone.)

So he wanted a tank and pointed out that his maxed resist/defense stone tank had already done the STF twice and would get no merit from the run. I offered to log on my tank. He doesn't want to use it, because it's not a stone tank, it's an electric armour tank. Inspiration stack solves the problem, I pointed out, but I just didn't feel like arguing too much. It's his STF, and it is just easier to use the stone tank -- his loss on the merits.

Now that he has a stone tank, he wants a rad and a kin...because he has to run the tank and not the rad. I offer to log on my kin, but it's not IO'd. It's on SOs, not respecced since the IOs came out. No way, he wants a proper kin!

What?

Now if you've played kinetics, you know that two powers matter -- speed boost, and fulcrum shift. There is no way of IOing to make speed boost better. Fulcrum shift can be up more often when IO'd out, but kinetics can buff its own recharge so the thing is permanent anyway. Kinetics isn't a good set for IOs, and it doesn't gain much from IOs, unless you want to go into the defense capping, which presumbably isn't needed if you have your tank to take all the aggro.

Hello, I'm doing him a favour... oh screw it, it's his star, he can play it whichever way he wants.

Half an hour passed while the guy keeps trying to recruit a kin or a rad. The promised 1.5 hour STF still hasn't even started. Gosh, it's 12am, and I don't even know how long my internet connection will hold up, with the competition from my landlady's son (also playing MMOs) and whatever the guy in the other room is doing.

I had completely lost my taste for doing this STF, and decided to bow out.

IOs are great things, fun to play with and increases how well your character plays. But ever since they appeared I noticed something: I'm meeting more and more people who aren't really interested in teaming even in a teaming condition anymore. They don't need other people, they're IO'd and they want to solo in their team.

True, I've also seen the freedom IOs give team composition. I've had teams that are sturdy enough through IO-slotting and the players just roll with whatever players they can get for a TF. They just want to play the TF, rather than play powerset jigsaw puzzle.

But what I see more are people who put a higher premium on the IO's than the actual teaming.

With even more incarnate slots coming, a nagging feeling creeps into my mind. Is this really the game that I want to be playing? Perhaps it's a good time to clear out before the ugliness comes.

Wednesday, December 22, 2010

Other People

WoW has some massively oversized mobs wandering its locales as targets for ostensibly group (3 people) quests.

Yetimus the Yeti Lord was the first one encountered, and he was quite a doozy, being an elite that my hunter couldn't solo (something I wasn't used to) with crazy knockback that would boot you into the air and let you drop down again from a great height.

Checking the wiki revealed he was considered quite hard, and folks recommended the proper group of 3 people.

I'm antisocial, so I don't do the 'form a group' thing on my own, but when one or two people started discussing on the open region channel that they were putting together a group for Yetimus, I sent a tell and got invited. Two hunters, one mages (yay dps) and a druid.

The mage was there (the group starter, I'll call him, not the group leader), I came up, the other hunter caught up, and the last, the druid was yet to get to us.

Group starter decided that three was more than enough, and went:
'go'
'pet'
'go'
'pet'
'pet'

In the space of 3-5 seconds.

By the second 'pet,' I'd kinda figured that he wanted to get going, and thatone of us was supposed to send our pets over.

I'd only just narrowly escaped mild embarassment about a minute ago because I'd put my two pets into the stables right before this, having the idea to tame more pets before hearing the group getting formed and wanting in. Fortunately, since I arrived a mite earlier than the other hunter, I had realized that I was petless, and went to tame the nearest animal within reach - which was a cat type. Guessing by the druid shapeshifts, I'd figure a cat to be more dps, especially since the pet cat had a 'prowl' skill that allowed it to sneak and do extra damage coming out of sneak.

Um, ok, my current pet isn't set up for tanking (I had a pet snapjaw turtle for that) but what the heck, it dying is better than me. So I sent it in.

Everybody unleashed stuff. Me being newb, I kinda forgot that I had a spell called mend pet, and didn't cast it, so the squishy dps cat keeled over fairly quickly. I backscrambled as the Yeti came for me, keeping well out of range because I'd been tossed by its knockback before, having experimented.

The other two had not, or were not expecting it, or were careless, or I don't know...but they got knocked about and went flying and came down with a happy splat and died. Goodness knows what happened to the other guy's pet, maybe desummoned at the same time he died.

By now, the druid had fortunately got here as I kited about madly, losing health. He dropped a heal on me, started unleashing and somehow we killed it just before I died. It was fairly close, the monster and me had 300hp each kind of thing.

Woot, survived to get the quest trophy from the mob after all. Group starter demanded 'rez' from the druid, who gamely, yet wordlessly put the mage and hunter back on their feet for their quest trophies.

---

The next bout of massively oversized elite group mobs were a bunch of elementals at Durnholde's Fortress. Now strangely, I didn't see as many region chats asking if folks wanted to kill these elementals. So I thought: Hmm, maybe they aren't as hard as Yetimus. I shall go see if I can solo them.

First up, Zephyrus, a thing made of air. Sent the pet in (a more proper tank, this time), shot arrows, hey, he died.

Then the second elemental, whose name I forget, died the same way. And the third.

The fourth was Infernus, and he was terrible. He had a daze/fear thing, which caused my pet to lose aggro completely. He could daze/fear me too, making him hard to kite. And he had this 'rush of flame' skill that caused him to run up at a very fast pace to me. I died. And I died. And died some more.

Ok, so I can't really solo him. Comments from the wiki were dissenting. One 'leet' guy said his hunter and pet soloed him, kiting, no probs. Others recommended two or three people.

Whatever. Turns out that some guys were in the vincinity. I saw a duo who had met up on the regional chat come by to get Zephyrus. I wandered over, and asked, "Hey guys, any room? Need to kill them too."

Got ignored. They killed all the elementals using two-person dps, and weren't really bothered to pick up another.

Saw another duo come along. Tank and priest. "Hi guys, any room?"

Same scenario. Pure deafness. Tank tanked, healer healed. elementals died. Vroom, gone.

*sighs* Tried Infernus a few more times, died some more.

Then a max level 80 came along, with a lowbie alt or friend tagging behind.

I came up to watch wordlessly, as the level 80 beat up Zephyrus in two seconds and turned around for the elementals. Just as wordlessly, a group invite popped up. Hmm. Ah well, click accept.

"Don't shoot," coached the lowbie, as I enthusiastically tried to help out on the third elemental. Then decides the better of telling the huntard anything. "Nm," he says "It's ok." Oh ok. Level 80 kills him.

They run on to the fourth and last elemental. I chase after. Level 80 kills him. This time I don't bother to "help."

Quest complete. The lowbie capers about. The level 80 runs in circles, pulls out his epic flying mount, flaps around.

Being as allergic to the plevel train as I am, I take the opportunity to say a polite 'thanks' and quickly leave the party. No denying it was nice to finally get some help completing the quest...

...But there's always that sense of non-discovery and lost exploration every time you have some veterans into the picture. Makes grouping up so annoyingly hard in any kind of co-op.

Alien Swarm had it. Left 4 Dead has a little bit of it, but the enemies are unpredictable and there's the hardcoded necessity to remain together at all times. MMO groups typically have it in spades - Guild Wars, WoW, even City of Heroes taskforces sometimes.

When will we get procedurally generated dungeons in which the co-op group creeps in tentatively, having to map out what's behind every corner, communicating with each other and treating every encounter as new because it pretty much is?

That's the kind of co-op I'd like to play. Not the kind in which there is one 'correct' path, please execute it flawlessly, or failing which, just don't cause a team wipe, let the vets handle it without a sweat, plzthxkbai.

And some more ease of teaming design would be nice. Let's have everyone near the big bad shoot at it naturally and get credit for it. Players are not each other's enemies. Open groups. That sorta thing. Guess we have to wait for the next-gen of next-gen MMOs.

Tuesday, December 21, 2010

Spreadsheets and Priorities

It's a little crazy, but it's that delightful time of year when Steam unleashes its winter bargains, a time that only its summer sales attempt to match but fall just a little shy.

Spent a nice hour or two just paging through the possibilities, writing down all those that looked interesting. Why write it down? Cos the Steam wishlist is not powerful enough to record all the data I desire and require when figuring out what to buy.

I know, sounds very crazy, but I make tables and use spreadsheets in order to help me picture the bargains I could possibly achieve from the Steam sale, while still remaining within a semblance of budget.

The list started out with over 30+ options, but is slowly being whittled down now.

One of the easiest ways to prune back the list is to look at the discount value being offered. 33% or less, forget it. Some day, during a daily deal, it will drop to 50 or 75%, guaranteed.

50% options are trickier. Some may be as good as it gets. Some may still yet drop to 75% if one waits long enough, or waits for a daily deal - which might be coming in the next few days as Christmas and New Year's eve forms the holiday period.

75% and up options are the most worth considering. Of the lot that only stir a modicrum of interest, check if there's a demo so that one can try it out and make a judgement then.

I've been staring at a lot of indie options this Christmas. Seems like the indie games are more interesting and more off the beaten path. Maybe they are also just shorter, smaller games that I think might fit on my hard disk.

Truth is, I just spent the other half of my free time off Steam and reading WoW Cataclysm hunter guides voraciously. Uh oh. I still don't think I can conceivably commit to raids, dungeons or arenas, but a long term uber-casual goal of playing endless games of Battlegrounds is starting to coalesce. I might change my mind the moment I hit the more hardcore level brackets, but at level 35-40 and 40-45, I have been having a tremendous amount of fun.

Thing is, I don't do too badly when faced with uber-casual random opposition. A simple sense of tactics and being only in places where one outnumbers the enemy and quick respawns on death when you do die tends to yield passably pleasing results. I liked TFC, I liked Natural Selection, and I like Global Agenda. Also, I do like Arathi Basin. Heh.

It also helps when you're playing a ranged class with a pet that is almost as annoying as a feral druid. Maybe it's just awful class balance of Blizzard in the mid-levels. Only paladins and the odd warlock and being outnumbered take me down.

I keep feeling oddly guilty about Guild Wars. There's so much I could be doing there. Except I have to unlock shit I've already done on another character in order to do those things. And that's ridiculously time-consuming, and brain-taxing to attempt at 9pm in the night.

Perhaps if I attempt taking some leave next week, and having a stretch of uninterrupted days to plow through it, I might. Or I might just keep gaining 2-3 levels in WoW every night, clawing my ding-addicted butt up to level 85... where I promptly start another alt to check out the other zones I haven't seen yet. (Or quit for a long extended break having finally gotten tired of being asked to mindlessly kill 10-15 of every shape, size and skin of creature around.)

Buying games on Steam is serious business!

This is my list minus some no-way not-now culling.

Blueberry garden is going for 99 cents, I have been -waiting- for that game for a very long time now. Picking that up tonight. No way it's going any cheaper on a daily deal.

The most expensive thing on the list is Fallout 3. Fallout 3? Don't I already have Fallout 3? Um, yes, I do. But I can't find the CD anymore, and without the stupid CD in the drive, I can't play a game I already own. :(
Infuriating, yes. As the GOTY edition, it comes with 5 packs of DLC that I don't have, which should technically be worth $4 each....says the rationalization part of me who kinda wants to play the game again, attempting to convince the miserly part of me that is really miffed at buying games repeatedly...

...Already we have to buy games for the PC, and for the iPad or the Xbox or the PS3 separately. I have multiple copies of Mass Effect on PC and Steam now. I have Steam and iPad copies of Plants vs Zombies. I own a PC copy of Morrowind and a Steam copy with DLC. With the Humble Indie Bundle #2, I have Steam and PC standalone versions of Braid, Osmos and Machinarium.

Will this insanity never end?

But I really really CANNOT find the goddamn @)(&@#! Fallout 3 disc anymore. :(

(And no, not downloading a no-cd crack. I just don't trust those types of websites anymore, too easy for 'em to put other things in the crack and in the website scripts to hijack other things...)

Mafia, being a more popular type game by a more popular type of bulk publisher, has a chance of dropping cheaper in a daily deal. Gonna wait on that one.

I have been waiting endlessly for Dangerous High School Girls in Trouble to drop in price for a very long time now. Thing is, it may drop further. I just don't know how much longer I can wait. I may end up doing a Torchlight - buying it at 50% off, playing it to sate the urge, knowing full well that by the time my urge is finally sated, it'll be on 75% off. Ie. paying a premium to get some peace of mind.

The rest are a TON of indie games, some more attractive than others. I'm about convinced to get the packs. Each game is about a buck, even though I already own a few of those. They're not going down any further, it's about as cheap as it gets.

The blue highlighted stuff are interesting, but I think they stand a chance of dropping further in a later sale, be it summer or next winter. The good news is all of them have demos, so I will try them out and see if I want to play 'em now or later.

Ironically, I think we have arrived, at the future of gaming. Games will cost $1 - 5 bucks as a microtransaction, often created by independents, with the most popular ones being worth $10-15, scoring via word of mouth through social media and meme fads. The price I'm willing to pay on Steam, is about the same as what I am willing to pay for games on my iPad.

Big publishers who make big name games and big name sequels will continue on their blockbluster titles, releasing them for $50-60 a pop, and then dropping the price to $20-30 a year or two later, and then to $5-15 or bundling them later.

Here It Comes!

I'm lying in bed, mesmerised by the sight of the Steam Christmas deals slowly ramping up and taking over the specials tab. There's a ton of 90% off games already, wowzers. Serves me right for sneaking a quick iAddict look at the web. It's gonna look awesome by the time they are done...

Monday, December 20, 2010

Doesn't Feel Like Christmas

It's odd. Yes, I've been catching up on holiday sales since Black Friday but other than that, I've not been reacting to anything Christmas-y.

Presumably the Orchard Road light up is eating up electrical supplies for a third-world nation again. Presumably there are decorations in every window and the Jingle Bell jangle of canned Chistmas muzak over a million speakers producing memes only slightly less annoying than Rick Astley or the Chinese New Year "dong dong changs"

Wouldn't know. Haven't been down there.

I do not have to presume, but I -know- that the MMO worlds I frequent have put on their holiday clothing. Winter Event 2010 is out in City of Heroes. There are a dozen and one christmas lights and trees in World of Warcraft, and a bunch of santa-capped gnomes and things are out in force. I snuck a peek into Guild Wars and their Wintersday event is in full swing too - with some very pretty giant gingerbread decorations alongside the ubiquitious trees and wrapped christmas presents.

Most alarmingly, or not, as the case may be, I don't feel like doing -any- of the holiday quests.

Limited time only, fancy rewards, you'd think I would be falling over myself trying to complete them. More and more, it seems too... complicated. Long complex quest chains, most of which are recycled from years' past (I mean, it's good that folk have chances to get them again, but it also means there's so many to do) and the rewards are either completely meaningless or exceedingly rare.

Of course, one would argue that chasing after rewards is the wrong spirit of things. The point is to enjoy spending time in one's favorite game and celebrate Christmas, possibly with in-game friends, and have fun with some special events that only are available at this time.

I can get that. Except I have no favorite game anymore. Heh.

Currently, my attention has been taken by WoW. I have fallen in love with my undead hunter. He reminds me of Bone Clinkz from Dota. I'm quite content to take him through the methodical singleplayer quests and jump into the PvP battlegrounds every so often. I tried the Dungeon Finder once, but I admit to being scared and overwhelmed by the pressure to perform (or not screw up or be viewed as a n00b huntard, which I probably am anyhow). Raid game? Heroics? Sorry, different game, dunno wtf you are talking about. *coughs* Living in a pretend world is good.

I have no future in WoW though, since I am pretending the standard endgame doesn't exist. Nor am I up for PvP at max level with all the gruesome e-sports competitor sorts. I'm okay with that. Play a couple months, done. But I can't call it a favorite game if I know I am only being a WoW tourist (of a different kind.)

Long term, I'm better off spending time in Guild Wars. Except I'm somewhat "off" that sort of gameplay, and don't want to force it. Adapting to a game takes some time, and once I'm adapted to WoW, GW seems weird. Vice versa.

But I really want to do the Hearts of the North quests and all, except I'm not even done with the Kryta quests, etc. I basically have to open up a bunch of areas I haven't opened up. It's mildly annoying. Perhaps I should stop being a perfectionist and just plow through the quests on easy mode, aka, normal. Trying to score bonuses or play on hard mode is tricky and takes up an enormous amount of time.

Saturday, December 18, 2010

Try Before Buy

Ultimately, this is still the best solution for customer satisfaction.

This involves playing through demos, watching gameplay videos and basically doing your research. It's why I've recently taken to browsing through magazines at PageOne and the greatest magazine stand around in Holland Village, and buying the stuff that interests me, rather than sight unseen via a subscription. It's why looking inside books using Google Books or Amazon or the library first before buying online is so reassuring. It's why clothing stores have changing rooms and mirrors.

And it's why I've given up on this current Steam challenge. The demo of Bob Came in Pieces wasn't bad. The mechanic was interesting. It was also a bit hard puzzling and didn't immediately scream "Get me! I must be yours!"

Zombie Driver was the deciding factor. Or rather the camera's perspective, combined with the start-stop lurching motion of my lousy driving.

The perspective is weird. Not something I'm used to, half between a top down perspective and a behind car one.

The perspective is rigid. As in fixed. Camera cannot go up or down. I'm so used to three dimensional free-look in MMOs and RTSes and FPSes. Dealing with a fixed perspective game is quite confining, especially when it's not a proper isometric perspective, or the 2D top-down or side-on styles.

The camera swings around and changes in freaky unpredictable ways. This is a dependent function of my inability to drive. As I try for 180 degree hairpin turns (which break down into three or five point turns) to come back around and ram down zombies, the camera swerves about in a hair-raising gall-churning manner.

I tried the smart, static and free look cameras. While free look puts control of the camera into your hands, it's sometimes even more disorientating because I forget to spin the camera even after my car has turned, it's just one more thing to juggle.

I'm not good at car driving, period. Especially on a keyboard. I get by passably with a gamepad hooked up to my PC when I play GtA style games. Mind you, I never go very fast in those. I tend to aim for a sedate cruising speed more suited to grandmas or maybe just a very hip gangsta who wants to enjoy the music in his ride and gesture at pedestrians to pick up girls, rather than get anyplace fast. I get by with arcade racing games in which the designers have accomodated for six year olds who just floor the accelerator at all times (with the occasional brake or drift in trouble spots).

But in games where the acceleration is a little bit off or rough (APB, Zombie Driver come to mind), I lurch. I bang into things that do not destruct with alarming frequency. Then it becomes worst when they demand speed for doing things. My judgement frays even further, I turn when I shouldn't, don't when I should. More sudden-vision braking when I ram into things which should not be rammed. The camera is forced to move backwards as I reverse and spin my way out (I always mix up left reverse and right reverse and hit the wrong keys.) The camera picks up speed going forward as I accelerate out of that mess... Something makes me swerve (nervous fingers, something I have to get out of the way of, wanting to turn somewhere, etc), and BANG, camera stops all over again.

Repeat ad nauseam. Literally. In the real world, I am prone to car-sickness when there are too many sudden starts and stops, especially when I have been sitting in the car for a while and feel closed-in and cramped and claustrophobic. In the virtual world, a narrow fixed field of vision and self-inflicted low-control starting and stopping will recreate that feeling pretty well.

By the time I got to the end of Zombie Driver's demo, some 2.5 levels in, I was feeling distinctly uneasy and the game had not approached anything resembling "fun" for me.

Some forums research later, there is apparently a small subset of people who feel this way about the game's motion-sickness induction - which is reassuringly affirming enough, but the subset is also too small to have anything further done about it. It was nice that the developer responded very fast one year ago when the subject came up and introduced the different camera options. That solved some people's problems. Not mine, though. So I'm an even smaller subset now.

Some gameplay video research later, it appears that the way I was driving is fairly similar to the way other people drive in the game. So it's not a my-technique-sucks-this-is-how-you-should-drive issue.

Nor did I get any "fun" vibes off the gameplay video. Yes, the guy mowed down some zombies on the way to getting to his destination. But he missed most of them. Where is the fun in mowing down 5-10% of the zombie horde? I'd rather play an arcade shooter where the point is to shoot ALL of them.

At least if the guns in Zombie Driver were set on a 360 turret, then you could conceivably shoot them all. But no, they are fixed in front, which makes aiming a real pain in the... whichever zone controls motion sickness... ears? One has to reverse, turn, forward, turn, etc, at which point you may as well grind them down under your tires if you are facing them head-on.

So that's that. Pointless to suffer through motion-sickness for something that isn't fun and doesn't pose a challenge that I would like to beat. And pay $2.50 for the privilege. Rather send that off to the Humble Indie Bundle #2 and help Child's Play out.

Friday, December 17, 2010

Field of Vision Redux

I think I've mentioned this topic once before, in a rather grumpy rant.

I'm going to pick it up again by recounting last night's attempt to get Noctalis Hunter in Metro 2033.

This postapocalyptic FPS set in the metro stations of Moscow felt dark, creepy, Fallout-ish, and just a tiny bit off when I looked about at the cramped environs of the tunnels and tubes.

I didn't immediately curl up and hurl (as I was about to in Half Life 2 after the damn boat level. I never did manage the dune buggy one.) so I thought I'd bravely soldier on, play through the first two-three chapters and just get the damn achievement.

The slow pace and enforced cutscene voice-overs mildly grated when all you really care about is scoring the achievement as the end result, rather than play the game, but given that I started at around 11pm, I imagined I'd have enough time until 2am to take in the sights slowly.

Combat was tricky. Metro 2033 uses a very immersive system of "pre-apocalypse military-grade bullet ammo" as currency. Ostensibly, it's of better quality than the current ammo hammered out in the metro tunnels, so can be traded for 2 .44 bullets, 5 .54mm bullets or what-have-you. (I wished I had more time to really study the ammo types because I barely understood which type was for which type of gun.)

It also makes shooting anything a huge exercise in strategy as well as tactics. Because if you use the military-grade bullet ammo, you are literally shooting money. Into the walls and floor if you have crap aim.

Using the ordinary ammo is not much of a step up because a) it's poorer-made, so takes more of it to wound/kill and b) you get more of it by paying "money" anyway and c) you have a limited amount of it per gun, which all seems to take different kinds of bullets. It wasn't unusual for me to empty a clip of an SMG, not reload because it took too long in the heat of battle, bring up the auto-shotgun, unload that, run out of 6 bullets, and then snatch up a pistol to empty a few more shots, hoping whatever I was fighting would die before I ended up pitting knife against claw.

The resiliency of foes was also a bit of an issue. This wasn't Diablo, stuff didn't die in one hit. And for whatever reason, the foes moving erratically, my aim being strangely stiff and off, I would hit one once with a shotgun, miss twice in quick succession as the thing recoiled and dodged around in my face and knocked me back, hit a second time, miss again, hit and finally kill it. That's a godawful lot of bullets.

The first time around, I let the NPCs I was following pull their share of the weight, killing monsters. (Free ammo, better aim, wot?) Then I eventually realized that this wasn't netting me my kill 30 Noctalis achievement any time soon, I was out of chapter 2 and into chapter 3 with ferociously difficult fights and a very disorientating map that I would much prefer to be done in stealth and at leisure, rather than watching the clock and the achievement bar.

I stopped. Checked the forums. Which said that oh, you can get it in chapter 2. Hang on, I was out of chapter 2. Grrr.

Then it hit me. The queasy feeling. The slightly crossed-eyed "I'm not seasick or carsick yet, but I -could- be!" precursor queasiness to full fledged "shoulda gotten on solid ground and looked at a distant object far sooner" nausea.

Around that point, I also noted on the forums a complaint thread about this, as well as the fact that Metro 2033 is set at an eye-tearing field of vision of 45. (Whatever unit they are using. HL2 was 75 and lousy, 90 was supposed to fix the problem, I dunno.) A lot of suggestions to switch this to 60.

Promptly doing so, I restarted the game to replay Chapter 2 with a lot more purposeful bloodthirstiness, and Wow, suddenly the game felt more open and less eye crossingly tear inducing. Like my widescreen monitor was actually being made use of appropriately.

Supposedly, this was a decision made to simulate claustrophobia and 'tunnel vision' of the Metro tunnel dwellers, say some apologetic dev-worshipping fans.

Bleh. I say, eyes were not meant to cross. Especially for long periods of time.

Steam Staredown

or rather early this morning at 2am, when the clock ticked over on the next Steam objective, I had all but resolved not to participate in the challenge.

The Steam-related "gimme" was not so much of a gimme. I'm not really one for leaving verbal grafitti over someone's public-accessible web profile, especially since it also traces back to me and ruins my privacy.

Of course, I considered: If I bought a gift for someone.... and then left an comment saying, "Hey, check your email for a surprise. :) Please delete this only after 2 days after my entry for the prize drawing is recorded."

That wouldn't be so bad.

Problem was, they hadn't yet activated the sales discounts, so all the three games Civilization V, Zombie Driver and Bob the Builder were going for full price at that point in time.

My best guess was that Civ 5 would go for a nominal 33% discount or so. Now I want Civ 5 eventually, but not at that price point. I want it 50% or 75% off. Probably only when Civ 6 comes out, but that's ok, I'm not through Civ 4 yet. So that was one objective off the list.

I figured Zombie Driver would go for 75% off, at $2.50. It's been there a few times. Every time I stare at it, I go "Hmmmph." in an extremely neutral fashion. It's a drive around shoot 'em up with zombies. With unlocks and levels. There's just nothing spectacularly interesting or innovative about it. The graphics are decent. There's a lot of blood splatter. It's like easy-fun target mode.

I picked up an easy-fun target mode game with levels and unlocks on the Ipad for $0.99 and it's got the slightly different controls of the Ipad going for it.

It's not that $2.50 is a price point I'd mind paying. I just don't know how much value I'm going to get out of it. I could just buy it and give it a shot at that price, but do I need another arcade shoot 'em up on my Steam games list when I have a boatload of considerably more interesting indie games that aren't completed yet?

My guess was that Bob came in Pieces would go for 50% off, at $4.99. The game premise looks pretty interesting, though I'm not really one for physics puzzles. World of Goo held my attention to a point, Eets was cute but I lost steam (haha, pun) halfway through.

At $4.99, I wasn't buying Bob came in Pieces. Thus, no objective there. To get Zombie Driver for just one chance at the drawing seemed pointless too. I wasn't getting the big 28 objectives TF2 hat, I'd probably already crossed 15 objectives, there was no incentive there either.

Thus, I would just not do this round's Steam challenge and sit it out.




Now the spanner in the works is that when I checked Steam this afternoon, Bob came in Pieces is going for $2.50. For that price, I am tempted to put it into my game collection and give it a spin. If I do that, I can score one objective.

If I do -that-, I may as well get Zombie Driver for another $2.50, and just drive around on an adrenaline filled zombie smacking flamebroiling Mad Max mini-apocalpyse until I score the other objective too.

And then I might as well go ahead with my plans to get -somebody- a Christmas gift of something whose deadline is rapidly closing in on Dec 20, and leave some "Smack Talk" comment grafitti for the third objective.

To be a realist, my chances of winning with one chance in the drawing is probably about as slim as getting three chances in the drawing. But it's kinda like the entertainment value I get out of $5 versus $7.50 usd. Translated to SGD, that's about $6.60 and $9.90.

The first is about equivalent to the spendthrift pleasure of sipping an ice cold mocha peppermint latte from Starbucks. The second is equivalent to the savings pleasure of having a red ten-dollar bill in my wallet. And both are roughly equivalent in terms of hedonistic reward for me personally.

Hence, I am now caught in an absolutely equivalent Steam Staredown. To play or not to play. Is there only one winning move?

Perhaps I should try out both demos tonight to see if the games are really worth owning at $2.50 each.

Thursday, December 16, 2010

The Test of Your Song List

In contrast to the Shatter objective, Beat Hazard is that, and a test of how epilepsy prone you are.

I was initially nervous about picking the game up, since I'm not an immediate fan of bright flashing lights, psychedelic rainbow colors and light and dark strobe effects. I don't automatically throw up when I play an FPS (thank goodness) but I've ran into enough of the "this-is-a-making-me-queasy-I-betta-stop-'fore-I-hurl" type to be wary.

Checking out a gameplay video or two (and dropping the volume since the songs most of these Americans play I classify as noise) yielded no major ill effects. Yes, it was kinda colorful. Kinda gaudy. A little bit pulse-y but it seemed ok.

Bought the game. Installed it. Tried it out.

YE GODS. The intro screen was a lot brighter, flashier, and all-out noisier than I expected from the Youtube video (which presumably in retrospect suffered from compression artifacts).

Wincing, I cycled quickly through the options and switched to one of the mp3s from my own song list that I could tolerate. Operating under the assumption that loud, noisy, metal was probably what Beat Hazard was designed to be played to, I flipped through file folders looking for my Nightwish album - which are probably the noisiest songs I have in my collection, along with a not-yet-converted-to-mp3 Linkin Park CD.

Not locating it at the start, I settled on a close enough second, the mashup 9 Songs to Save the World and began...

Some asteroids. No probs. I can deal. Fly around. No shooting. Daredevil score multiplier goes up.

Some small ships start flying their wave patterns. Ahhh. Shoot shoot. Ack, lousy power in my shots. Collect power-ups frantically, building volume and power up until the weapons fire is presentably dealing with them.

More ships, more waves, bigger ships, getting more frantic here. Suddenly, 2 minutes or so in, WARNING, big boss ship flies in. Two of them. Aaaaah. Fire away desperately, get blown away by the return laser fire. Fuck. I didn't react fast enough to the 0.5-1s laser windup sound, having heard it for the first time. Somehow, a couple lives later, I blow away the boss ships. Then I fly into a small ship and explode. Or something similar.

Crud, barely 3 minutes into the song. Barely scored 30k, let along the 3.7 million I need. Nevermind, I hear things get better as I play through a few more rounds and level up.

I do so. I get 30k-50k scores, getting regularly blown up by boss ships, or just careening into things because I'm not used to the controls and don't know how to dodge properly - and because the screen is flashing so madly and intensely that I can't even -see- what I'm supposed to be dodging.

Ok. Maybe this is not a good song. I switch songs, finally locating my Nightwish folder. One of the noisiest, longest songs that I still like to listen to is 7 Days to the Wolves. I select that, go for Survival Mode, and pretty much get thrown to the wolves. Strings and strings of ships, pairs of small boss ships, and then a BIG boss ship. Aieeee. Badababoom goes my three lives.

Crap. Ok, maybe that was being a little ambitious. I switch to something a little tamer out of Nightwish's repetoire. The Islander is comparatively slower. Didn't work, not enough oomph to power up weapons, then the boss ships arrive to pwn me. I try Amaranth. Same thing, lots of ships, lots of boss ships, not enough oomph. And I'm dying so fast, I can't build up any score for any xp to level up and get extra oomph.

*snarls* I start pulling random songs out of my file folder. I go through (of all things) American Idol songs. Kelly Clarkson? Nope. Not even my doctored version of Invisible by Clay Aiken works, aka the Invisible Trio (in which I sing along in a trial test of my headset mic and Audacity's recording function. Twice.), although I would have thought a number of different frequencies would exist on that track as a result of three voices.

Great. So noisy fast songs don't work. Slow rock songs don't work. What the hell else is there?

I try Martin Page's In the House of Stone and Light, which is an oddly chime-y meditative sort of pop rock. It's better. I score decently (maybe it's just practice) but it's not great, and the bosses are destroying me.

Maybe I'm not targeting the right places on the bosses. Maybe instead of vaguely aiming in the ship's directions assuming my monster weapon wave will wipe them, I need to put my mouse cursor directly over the target. Maybe instead of holding down the fire key, I need to clickclickclick like I'm playing Diablo. I alt-tab out to check out gameplay videos of the experts, they all seem to be doing what I did, holding down left mouse button to fire a continuous stream and only vaguely aiming for the most part. They just dodge better.

I try Michael Jackson's Beat it. Still pwned.

Getting frustrated now, I jump into my "More Pop Songs" folder and do another random pick. Alanis Morisette's Ironic.

Slow start. Followed by exceeding amounts of sheer irony as I shave off about 15 years, rocking to her "dulcet" tones, destroying wave after wave of small ships, wondering where the heck the bosses are.

They NEVER show up. Nada. The biggest challenge are a bunch of hard to explode medium ships. 4 minutes of Ironic pass without comment. A mild moment of silence and worry as the song list changes. Jagged Little Pill comes up, and the SAME thing happens. No bosses. Not a one. My multiplier at this stage is about x150 whereas I'd only managed x30 previously before going explodey to a boss.

Firing madly and enjoying the heck out of my new so-called 'cheat' song, I rack up the points, 1 mil, 2mil, 3mil and accidentally die at about 3.3mil just shy of the mark.

Seeing the light, I run the same set of songs again, and the second time around, playing in a little smarter fashion, I'm a good 10 minutes in (the third song, Alantic Star's Always produced a couple bosses) and 13 million score richer before my last spaceship kicks the bucket and expires.

Easily passed the Steam challenge objective. Easily passed a good half of the Beat Hazard achievements too.

Pffft.

Oh the irony.

(I must also point out that after 2 hours of playing the game, and having obtained the Elite level of xp required to begin any song with an obscene level of firepower, the flashy effects became much less intrusive, and more like a City of Heroes particle effects lightshow you get with a Rikti Raid. Somehow, they were suddenly "on my side" and under my control rather than the enemy.

Either that, or I got totally desensitized. Presumably the rods and cones in the retina can only fire so long before they collapse into a quivering wreck of "okay, I've done my job, you go ahead and blind yourself, I'll be over here in this corner resting up.")