Fire off Energy absorption, hand clap, and slowly clear the room. The Tuatha were pretty tough but I had a big purple and some greens.
Woot!
I think the most important thing, is to know your own limits as well as your teammates capabilities. I was perfectly happy jumping into +5s with my two SGmates, who covered me with bubbles, fortitude, RAs, and dump an ice slick beneath me. Replace them with a fire/empathy controller who behaviour expresses nothing but rampant xp-greed, and an empathy defender who also keeps commenting on the good xp (and does not even have fortitude), and I'm not interested in jumping into +5s.
After some invincible missions of +3s, I commented that the controller should lower his difficulty. Especially now that we had lost one controller (grav/kin) and a tank (inv/ss). He refused, and feeling generous, I bought ten lucks and five respites for the next mission. The first spawn in the mission was 33, +5 to me and blaster, +7 to the warshade, +6 to the defender (sidekicked to me) and just +3 to the controller.
I told the controller I couldn't tank +5s. He dismissed me, and the next thing you know our blaster (I've met this guy before) threw a fireball into the group. I will never understand why they do this, but he faceplants immediately as I jump in. My entire tray of lucks and respites kept me alive long enough that the team took down most of the mobs, until they ran out and the boss and 2 lts immediately smeared me. At this time, the level 26 fire tank they recruited came into the mission, got sidekicked up by the controller and tanked until the defender rezzed me, and we finally killed the spawn. Meanwhile, the blaster had quit the team.
I suggested lowering the difficulty. The controller refused. It's easy, he declared. It's just an invincible mission, the defender supported him. If we lower it the xp will be less. Now when your tank is telling you the mission is too hard, you really should listen to him. Not because I ran away the moment one of the mobs hit me, or I have no idea what kind of support the controller/defender were bringing. But I've just used up my entire tray of inspirations tanking the first spawn, and still died. And I know just how much control a fire/emp brings. And I know how much healing a defender with just healing aura and heal other heals. And I know how much damage is coming through, without fortitude.
The level 26 fire tank, who said "give me fortitude and I will tank". Those mobs were +4 to him, and no, the defender did not have fortitude. If he believed he could tank +4 mobs without any buffs or decent crowd control (Even my mind and earth can't control +3s very well), let him do it. I just did and I had no interest in fighting another +5 spawn. My inspiration tray was empty.
So I told them good luck, and left the team.
At that moment, I felt a sudden sense of enlightenment.
I am not interested in being the cog to someone's xp-grinding delusion. These people are looking for the wrong tank. I'm making a tank for my own pleasure and to play with my friends, not to die over and over again for them.
Just a while earlier, some people I don't even know that well, but became friendly with were running amok in an AV-whacking team. Then the team leader grabbed a carnie mission and we went in to see the place packed with 53 carnies. Since half the team was sidekicked or lacking sidekick, we immediately commented that it was probably too hard, didn't want to get our lower levels (tank was one of them) into debt. As expected, we wiped at the second spawn. Immediately, the team leader stopped the mission, we went off to beat up the Kronos Titan instead, and got people badges. Making sure everyone had fun was important to the team leader, not two level's worth of xp to fire monkeys.
My sense of enlightenment was the realisation that I'm not interested in getting to know the worthless people anyway, much less tank for them. Sure, if they recruit me in a pickup and it's a reasonably decent mission I will tank. If I die now and then, that's ok. But I'm not going to be a meatsponge for someone's +ridiculous level I3 delusion.
In a way, it's not even a big deal that my unpopular builds aren't recruited by pickups. In fact, it is a good thing. When I run with people who never cared what their team composition actually was or whether or not I was /empathy or /FF, the team always, strangely enough, rocked hard.
Funny it took playing a really "in demand" toon to actually see it. So what if now I'm in demand? I don't want most of the teams that try to grab me anyway.